Grief


Welcome! This is a hub of links for our game, Grief. This is an indie project by two animation students.


About the game and us

Some basic information about the game as well as why we're making it.


FAQ

Answers to some frequently asked questions!


Credits

Here's the whole team behind this project.

About the game and us


Our protagonist is a young kangaroo sent to gather flowers for her mother’s funeral. She goes through stages of grief as she explores the dreary rooms of a castle.

These stages are represented by memories that the player has to find within the environment.

Our indie project will take you on an emotional ride as you come to know and connect with our main character, Boo.

The world started out larger than life with lots more characters but we've evolved it into a more refined version of our original idea.

Made in Unity help from PixelCrushers Dialogue System

FAQ


Q: When will this game be released?
A: We don't have a date yet, we will post about it on our socials once we feel we are getting closer!

Q: Where will the game be available?
A: It will be available for free on Itch.io

This section will be updated when we get more frequently asked questions!

Credits


Co-Creators:
Angela Reyna & Teadora Kankaanpää


Preproduction freelance:

Character design - Darryl Madsen
Environment design - Lele Vives
Environment - Abigail Brown
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Production freelance:

Environment artist - Nora Pikoszky
2D animator - Saphron Tia Barley
2D animator - Darryl Madsen
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3D artists:

3D artist - Lisa Blackwell
3D animator - Fred Austin
Rigger - Olivia Gunson
Technical help - Adam Rivlin
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Sound, music and Voice

Composer - Tom Weale
Composer and sound effects - Charlie Watkins
Voice actor - Sonja Lademacher